Abby Cleary

I am a master's student in the Games for Learning program at NYU, passionate about exploring the potential of gaming technology for research and serious applications. I am interested in leveraging interactive design to create meaningful educational experiences, innovative learning and development tools, and gaming technology applications in neuroscience and health.

In my free time, I enjoy reading, baking, and walking my dog, Yoshi!

Here is a copy of my resume.

 

Projects

Games

Slaughterhouse

Design

Slaughterhouse is a third-person, horror, cover-shooter that takes you to a place that has rarely been explored, the world of sentient cows!

The head of a corrupt Slaughterhouse has just learned that his head scientist has accidentally fused himself with their bovine experiment and is now sympathetic with the cows! He quickly locks down the facility and sends out his best goons and experiments to take down the newly formed cow/human hybrid before it can escape and reveal his secrets to the world.

As this cow/human hybrid, you have no choice but to blast, charge and moo your way out of the Slaughterhouse before it's too late. The fate of the bovine world rests in your hands!

Skills Used: Level Design, User interface Design, Programming with C++, 3D Modeling in Maya

Made in Unreal Engine, Team Size: 12, Duration: 9 months

Design Document

Available on Steam

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Flesh Automata

Design

A 2D narrative-driven game focused on neurodiversity and communication. The player is tasked with analyzing a statement and facial expression, in order to pick the correct response. This game is meant to portray the discomfort neurodiverse individuals can experience during social interaction. 

Skills Used: Level Design, User interface Design, Programming with C++, Photoshop

Team Size: 4, Duration: 4 months, Made in Unity

Avaiable on Itch.io (code 1234)

 
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D. A. - Z

Design

A 2D puzzle platformer titled D.A.- Z, short for Digital Assistant Z.

They never said intergalactic space travel was easy, but you weren’t expecting this. You’ve got a lazy A.I. (who might also be a bit in love with you), a decrepit ship (don’t mind the bloodstains), and things lurking about (guess who’s not sleeping tonight).

Run, jump, attack and control gravity to navigate your way through the space station, collecting the necessary parts to fix your companion D.A.-Z in order to survive.

Skills Used: Level Design, User interface Design, Programming with C++

Team Size: 5, Duration: 4 months, Made in Unity

Available on Itch.io (code 1234)

check out more games on my itch.io!

Projects

Miscellaneous

 
 
 

Game of Life App

Design AND Programming

This app is used as an addition to the Game of Life board game. The user is able to purchase spin numbers in order to increase their game success. For example, if the player wishes to land on a life event 8 spaces away, they can replace up to 5 numbers on the spinner with 8. The app can also be used as a standard Game of Life wheel.

Duration: 1 month

Made in Unity

Tunnel Vision

Design and Programming

A multiplayer app that is designed to be played over Zoom or Discord. Each player is assigned a piece of a photo and players communicate to beat the clock and guess the image.

Duration: 1 month

Made in Unity